Primordial Dread
Organic horror rooted in rot, memory, and the breath of the earth. Focused on environmental unease, ancestral presence, and the slow bloom of decay.
Primordial Dread is built for scenes where the land itself becomes the threat. Swamps, ruins, abandoned soil, and places where memory clings to the earth. These cues amplify environmental unease and ancestral weight, grounding fear in the breath of the natural world.
BloodRoot
“A slow-revealing horror rooted in ritual decay and southern rot. Bloodroot breathes with spectral memory, slithering textures, and unearthed dread that never fully dries.”
The mud gives beneath you, soft as rot, while the cypress trees watch like silent sentries. The air burns with heat, but the cold on your spine tells another story. Something is out there in the waterlogged dark, matching your breath, step for step.
Dread Curve
Granular-string tension shaped through unstable harmonics and pressured resonance.